Work History

Animator, Treyarch
March 2013 - Present

Made cinematic and high-quality full performance animations (body and facial) utilizing both mocap and hand-key techniques for the following games:

Call of Duty: Ghosts - 2013

Call of Duty: Black Ops 3 (and DLCs)  - 2015

Call of Duty: Infinite Warfare - 2016

  • Created scenes from start to finish from pre-production through to final animation in-game

  • Worked with other departments to properly implement and troubleshoot cutscenes in-game

  • Planned out and assisted in directing mocap sessions

Associate Animator, Treyarch
August 2011 - February 2013 

Tasks consisted of making full performance (both face and body) animation for both in-game cinematic cutscenes as well as pre-rendered loading movie cinematic cutscenes.  Utilized both mocap and hand-key techniques to craft each scene.

Call of Duty: Black Ops 2 - 2012

Facial Animator, Image Metrics
February 2011 - July 2011 

Crafted facial animation for various game projects, utilizing Maya, Max and Motionbuilder for animation done by hand-key as well as in-house proprietary tools.

inFamous 2 - 2011

Max Payne 3 - 2011

Junior Animator, Treyarch
July 2009 - October 2010  

Tasks consisted of making temp and polished animations, for both AI and cinematics, working with mocap data and crafting it for in-game levels, testing, organizing animation files.

Call of Duty: Black Ops - 2010

Character Designer / Animator, Deepblue Worlds
June 2008 - January 2009

Lead character designer.  Made character turnarounds, sample animations, light UI work, playtesting, game design concepts and planning.