Work History

Senior Animator, Insomniac Games
October 2022 - Present

Lead Cinematic Animator, Deviation Games
February 2020 - October 2022

Senior Cinematic Animator, Treyarch

April 2017 - Jan 2020
Created storyboards, animatics and animation for cinematic cutscenes.  Was point animator for several intro/outro cutscenes for the Zombies cinematics.  Contributed to mocap planning and directing for cutscenes as well as editing and polishing mocap data.  In general an active part of the cinematic pre-production pipeline as well as the animation itself.

Call of Duty: Black Ops 4 and DLCs


Animator, Treyarch

March 2013 - 2017

Made cinematic and high-quality full performance animations (body and facial) utilizing both mocap and hand-key techniques for the following games:

Call of Duty: Ghosts - 2013
Call of Duty: Black Ops 3 (and DLCs)  - 2015
Call of Duty: Infinite Warfare - 2016

Accomplishments
  • Created scenes from start to finish from pre-production through to final animation in-game

  • Worked with other departments to properly implement and troubleshoot cutscenes in-game

  • Planned out and assisted in directing mocap sessions

Associate Animator, Treyarch
August 2011 - February 2013 

Tasks consisted of making full performance (both face and body) animation for both in-game cinematic cutscenes as well as pre-rendered loading movie cinematic cutscenes.  Utilized both mocap and hand-key techniques to craft each scene.

Call of Duty: Black Ops 2 - 2012

Facial Animator, Image Metrics
February 2011 - July 2011 

Crafted facial animation for various game projects, utilizing Maya, Max and Motionbuilder for animation done by hand-key as well as in-house proprietary tools.

inFamous 2 - 2011
Max Payne 3 - 2011

Junior Animator, Treyarch
July 2009 - October 2010  

Tasks consisted of making temp and polished animations, for both AI and cinematics, working with mocap data and crafting it for in-game levels, testing, organizing animation files.

Call of Duty: Black Ops - 2010

Character Designer / Animator, Deepblue Worlds
June 2008 - January 2009

Lead character designer.  Made character turnarounds, sample animations, light UI work, playtesting, game design concepts and planning.